Monday, 29 April 2024

MAD 3161612 Mid EXAM paper solution

Mobile Application Development Mid EXAM paper solution


Subject Name:  Mobile Application Development


Subject Code:  3161612  









Q-1

A

Explain AndroidManifest.xml file. 


The AndroidManifest.xml file is a fundamental part of any Android application. It acts like a blueprint, telling the Android system everything it needs to know about your app, including its structure, components, and requirements. Here's a breakdown of its key functions:

1. Declaring App Components:

The manifest file defines the building blocks of your app, which include:

  • Activities: These are the individual screens users interact with.

  • Services: Background processes that run without a user interface.

  • Broadcast Receivers: Respond to system events or broadcasts from other apps.

  • Content Providers: Manage data access and sharing between your app and others.

2. Permissions Management:

The manifest file is where you specify the permissions your app needs to function. This could be access to the camera, location, or storage. It ensures your app only accesses resources it has permission for.

3. Specifying API Level Requirements:

The manifest file allows you to declare the minimum Android API level your app requires to run. This ensures compatibility with different Android versions.

4. Other Configurations:

In addition to the above, the manifest file can also be used to:

  • Set the app's name and icon.

  • Declare supported screen sizes and orientations.

  • Configure themes for your app's UI.

Overall, the AndroidManifest.xml file is a critical piece of code that serves as the introduction to your app for the Android system. It provides all the essential details the system needs to run your app smoothly and securely.


3


B

What is Intent? Explain with suitable examples.


In Android development, an Intent is a messenger that acts as a communication channel between different components of your app or even between your app and the entire Android system. It's like a way to express what you want to happen without directly calling a specific method.

Analogy:

Imagine you're at a restaurant (your app) and you want fries (another app component or functionality). Instead of yelling out to the kitchen (directly calling a method), you tell your waiter (the Intent) what you want. The waiter then delivers the message (Intent) to the kitchen (app component), which fulfills your request (starts the service to make fries).

Types of Intents:

There are two main types of Intents:

  1. Explicit Intents: These explicitly specify the destination or target component (like the kitchen in the analogy) you want to interact with. You provide the class name of the activity, service, or broadcast receiver you want to launch.

  • Example: Opening a new activity within your app to view product details.

Java

Intent viewProductDetails = new Intent(this, ProductDetailsActivity.class);

startActivity(viewProductDetails);

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  1. Implicit Intents: These don't specify a specific component but rather an action (like wanting fries) you want the system to perform. The Android system then finds the most appropriate app (like the restaurant that makes fries) to handle that action.

  • Example: Opening a web page in the user's default browser.

Java

Intent openWebpage = new Intent(Intent.ACTION_VIEW, Uri.parse("https://www.example.com"));

startActivity(openWebpage);

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Benefits of Intents:

  • Loose Coupling: Intents promote loose coupling between components. They don't rely on tight dependencies, making your code more flexible and maintainable.

  • Flexibility: They allow you to leverage functionalities from other apps on the system, enhancing your app's capabilities.

  • Standardization: They provide a standardized way for components to interact, simplifying development and ensuring compatibility.


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Q-2

A

What are the advantages of using fragments over activities?

Here are three key advantages of using fragments over activities:

  1. Modularity and Reusability: Fragments break down complex activities into smaller, manageable UI components. This promotes code reuse, as the same fragment can be used across different activities. It also improves maintainability by allowing you to focus on specific functionalities within each fragment.

  2. Flexibility in UI Design: Fragments enable you to create dynamic and adaptable layouts. You can combine and interchange fragments within an activity to cater to different screen sizes and orientations (particularly useful for tablets). This allows for a more flexible user interface that can adjust based on the device and context.

  3. Improved Back Stack Management: Fragments leverage the Activity's back stack for navigation. This provides a user-friendly back button experience, where users can navigate back through the history of fragment interactions within an activity. This simplifies navigation and avoids the need for complex back stack management within individual activities.


3


B

Write a note on: “Android Framework”.

The Android Framework: Foundation for Android Apps

The Android framework is the cornerstone of Android application development. It's a collection of pre-written components and APIs (Application Programming Interfaces) that provide the building blocks for creating feature-rich Android apps. Here's a closer look at its key aspects:

1. Core Components:

At the heart of the framework lies a layered architecture with essential components:

  • Activities: Represent individual screens users interact with, like a home screen or a settings page.

  • Services: Background processes that run without a user interface, handling tasks like music playback or data fetching.

  • Broadcast Receivers: Respond to system-wide events or broadcasts from other apps, such as network connectivity changes.

  • Content Providers: Manage data access and sharing between your app and others, enabling data exchange functionalities.

2. Functionality and APIs:

The framework offers a rich set of APIs that developers can leverage to:

  • Access device features like camera, sensors, and network connectivity.

  • Manage UI elements like buttons, text views, and layouts.

  • Handle user interactions like touch events and gestures.

  • Work with resources like images, strings, and layouts.

3. Benefits of Using the Framework:

Utilizing the Android framework provides several advantages:

  • Reduced Development Time: Pre-written components and APIs save developers time by offering pre-built functionalities, allowing them to focus on app-specific features.

  • Consistency and Standards: The framework enforces a common structure and coding style, leading to consistent user experiences across different Android apps.

  • Simplified Development Process: Developers can leverage existing functionalities instead of reinventing the wheel for common tasks.

4. Open Source and Extensible:

The Android framework is open-source, allowing developers to contribute and customize it for specific needs. Additionally, libraries and extensions can further enhance the functionalities available to developers.

5. Learning Resources:

Android provides extensive documentation and tutorials to help developers learn and leverage the framework effectively. This fosters a strong developer community and facilitates knowledge sharing.

In conclusion, the Android framework is an indispensable tool for Android app development. By understanding its components, functionalities, and advantages, developers can create robust, efficient, and user-friendly applications.


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OR


Q-2

A

Explain DVM.

DVM, standing for Dalvik Virtual Machine, was a core component in earlier versions of Android (pre-Lollipop). It functioned as a virtual machine designed specifically for resource-constrained mobile devices. Here's a quick explanation:

  1. Optimized for Mobile: DVM was optimized to run efficiently on devices with limited memory and processing power. It achieved this by using a register-based architecture and its own bytecode format (Dalvik bytecode).

  2. Executed Apps: DVM was responsible for executing Android applications. It translated app bytecode into machine code that the device's processor could understand and run.

  3. Replaced by ART: In Android Lollipop (5.0), DVM was replaced by Android Runtime (ART). ART offers improved performance and efficiency over DVM.

In short, DVM was a virtual machine that powered Android apps in earlier versions of the OS. While it's no longer the primary execution environment, understanding its role provides historical context for Android development.


3


B

Write a note on: Activity Life Cycle


The Activity lifecycle in Android development is the foundation for understanding how screens (Activities) are created, managed, and destroyed within your application. Grasping this lifecycle is essential for building responsive and efficient Android apps.

Stages of the Activity Lifecycle:

An Activity goes through various stages throughout its lifetime. Here's a breakdown of these stages with explanations and code examples:

  1. onCreate(Bundle savedInstanceState): This method is the first point of entry for an Activity. It's called when the activity is initially created. Here's what typically happens in onCreate():

    • Inflates the layout (loads the UI from the XML file) using setContentView(R.layout.activity_main).

    • Initializes the Activity's components and sets up event listeners.

Java
public class MainActivity extends Activity {


  @Override

  protected void onCreate(Bundle savedInstanceState) {

    super.onCreate(savedInstanceState);

    setContentView(R.layout.activity_main);


    // Find view elements by ID (e.g., Button button = findViewById(R.id.myButton);)

    // Set up click listeners or other event handlers

  }

}

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onStart(): This method is invoked when the Activity becomes visible to the user. This is a good time to start animations or make visual changes to the UI.

Java
@Override

protected void onStart() {

  super.onStart();

  // Start animations or other visual changes

}

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onResume(): This method signifies that the Activity is now in the foreground and fully interactive with the user. This is where most user interactions and core functionalities of the Activity take place.

Java
@Override

protected void onResume() {

  super.onResume();

  // Activity is now active and ready for user interaction

}

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onPause(): This method is called when the Activity loses focus but remains partially visible. This could happen when another Activity is launched on top of it. In onPause(), you can pause any ongoing processes or animations to conserve resources.

Java
@Override

protected void onPause() {

  super.onPause();

  // Pause animations or ongoing processes

}

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onStop(): This method is triggered when the Activity is no longer visible to the user. It's recommended to stop any background tasks or resource-intensive operations here to improve performance.

Java
@Override

protected void onStop() {

  super.onStop();

  // Stop background tasks or resource-intensive operations

}

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onDestroy(): This method is called just before the Activity is completely destroyed. You can use this opportunity to clean up resources like database connections or unregister receivers to prevent memory leaks.

Java
@Override

protected void onDestroy() {

  super.onDestroy();

  // Clean up resources like database connections, unregister receivers

  1. }


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Q-3

A

Explain Checkbox with an example.

Checkboxes in Android: User Input with Two States

A checkbox is a UI element that allows users to select one or more options from a set of choices. It's a small square box that gets marked (ticked) or unchecked, indicating the user's selection. Checkboxes are commonly used in Android applications for:

  • Enabling/disabling features

  • Selecting multiple options from a list

  • Making binary choices (Yes/No, On/Off)

Creating a Checkbox:

  1. Layout XML: Define the checkbox in your activity's layout XML file using the <CheckBox> element. You can set attributes like text, id, and checked state.

XML

<CheckBox

  android:id="@+id/my_checkbox"

  android:layout_width="wrap_content"

  android:layout_height="wrap_content"

  android:text="Remember me" />


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  1. Java Code: In your activity class, reference the checkbox using its ID (e.g., findViewById(R.id.my_checkbox)) and interact with it programmatically.

Java

CheckBox checkBox = findViewById(R.id.my_checkbox);
// Set checked state programmatically
checkBox.setChecked(true); // Checkbox is ticked
// Get checked state
boolean isChecked = checkBox.isChecked();
// Set a listener for checkbox clicks
checkBox.setOnCheckedChangeListener(new OnCheckedChangeListener() {
  @Override
  public void onCheckedChanged(CompoundButton buttonView, boolean isChecked) {
    // Handle checkbox click events (checked or unchecked)
      if (isChecked) {
      // Checkbox is checked, perform actions
    } else {
      // Checkbox is unchecked, perform actions
    }
  }
});

4


B

List out various layouts available in Android. Explain any one with an xml code file.

Here's a list of various layouts available in Android along with an explanation and code example for LinearLayout:

Layouts in Android:

Android offers a variety of layouts to structure your app's user interface (UI). These layouts act as containers for your UI elements like buttons, text views, images, and more. Here are some common layouts:

  • LinearLayout: Arranges views in a single direction, either horizontally or vertically.

  • RelativeLayout: Positions views relative to each other or the parent layout.

  • FrameLayout: Stacks views on top of each other, with the most recently added view on top.

  • GridLayout: Arranges views in a grid-like structure with rows and columns.

  • TableLayout: Arranges views in a table format with rows and columns (similar to HTML tables).

  • ConstraintLayout: A powerful layout for complex UIs, allowing for precise positioning based on constraints.

LinearLayout: A Simple and Flexible Layout


LinearLayout is a fundamental layout that organizes views in a single line, either horizontally (using android:orientation="horizontal") or vertically (the default). It's a versatile layout for many UI elements and is relatively easy to use.

Here's an example of a LinearLayout in an XML layout file (activity_main.xml):

XML

<?xml version="1.0" encoding="utf-8"?>

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"

    android:layout_width="match_parent"

    android:layout_height="match_parent"

    android:orientation="vertical">


  <TextView

      android:id="@+id/text_view_label"

      android:layout_width="wrap_content"

      android:layout_height="wrap_content"

      android:text="Enter your name:" />


  <EditText

      android:id="@+id/edit_text_name"

      android:layout_width="match_parent"

      android:layout_height="wrap_content"

      android:hint="Enter your name" />


  <Button

      android:id="@+id/button_submit"

      android:layout_width="wrap_content"

      android:layout_height="wrap_content"

      android:text="Submit" />


</LinearLayout>


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Explanation:

  • The LinearLayout element is the root element of the layout.

  • android:orientation="vertical" specifies a vertical layout.

  • Each child element within the LinearLayout (TextView, EditText, Button) represents a UI component.

  • Attributes like android:layout_width and android:layout_height define the size or behavior of the UI component.

This is a basic example, but it demonstrates how LinearLayout can be used to arrange UI elements in a simple and organized manner. You can add more child elements and customize their attributes to create more complex layouts.


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OR


Q-3

A

Explain Date and Time picker with its methods.

Here's a breakdown of the DatePicker methods and attributes you mentioned, along with explanations and additional points:

DatePicker Methods:

  • setSpinnersShown(boolean shown):

    • Controls whether the spinners (separate pickers for year, month, day) are displayed in the DatePicker.

    • Takes a boolean value: true shows spinners (default), false hides them.

  • getDayOfMonth():

    • Returns the currently selected day of the month as an integer (1-31).

  • getMonth():

    • Returns the currently selected month as an integer (0-11, January = 0, December = 11).

  • getYear():

    • Returns the currently selected year as an integer.

  • getFirstDayOfWeek():

    • Returns the first day of the week displayed in the DatePicker as an integer (typically Sunday = 0, Monday = 1).


4


B

Give a brief idea about Internal versus External storage.

Here's a breakdown of the key differences between Internal and External storage in Android:

Internal Storage:

  • Built-in, non-removable storage on the device itself (like a phone's or tablet's internal memory).

  • Faster read/write speeds compared to external storage.

  • Limited capacity compared to external storage options.

  • Primarily used for storing apps, system data, app settings, and essential files.

  • Security: More secure as it's not directly accessible by the user and requires app permissions for access.

External Storage:

  • Removable storage options that can be added to expand the device's storage capacity.

  • Examples: SD cards, USB flash drives (if supported by the device).

  • Slower read/write speeds compared to internal storage.

  • More prone to physical damage (e.g., SD card can be lost or corrupted).

  • Often used for storing media files (photos, videos, music), large documents, and downloaded apps (on some devices).

  • Accessibility: Generally more accessible to the user, allowing for easier transfer of files between devices.

In simpler terms:

  • Think of internal storage as your phone's private cabinet for important things, while external storage is like an expandable drawer for additional items.

Additional Points:

  • On modern Android devices, the concept of "external storage" can be a bit more nuanced. Some devices may use emulated external storage, which partitions a portion of the internal storage and makes it appear as external storage. This can be confusing, but the core concept of separate storage types remains.

  • It's generally recommended to prioritize storing essential apps and data on internal storage due to its speed and security advantages. Use external storage for media and other non-critical files.

Demonstrating how to use Internal Storage and External Storage in Android:

Internal Storage:

Java

// Get internal storage directory
File internalStorageDir = getFilesDir();

// Create a file within internal storage (replace "myfile.txt" with your filename)
File internalFile = new File(internalStorageDir, "myfile.txt");

// Write data to the file (replace "This is internal storage data" with your data)
try {
  FileOutputStream outputStream = new FileOutputStream(internalFile);
  outputStream.write("This is internal storage data".getBytes());
  outputStream.close();
} catch (IOException e) {
  e.printStackTrace();
}

// Read data from the file
try {
  FileInputStream inputStream = new FileInputStream(internalFile);
  StringBuilder data = new StringBuilder();
  int c;
  while ((c = inputStream.read()) != -1) {
    data.append((char) c);
  }
  inputStream.close();
  Log.d("Internal Storage", data.toString()); // Print data to logcat
} catch (IOException e) {
  e.printStackTrace();
}


External Storage (Checking Availability):

Java

// Check if external storage is available for read/write
boolean isExternalStorageWritable = Environment.getExternalStorageState() == Environment.MEDIA_MOUNTED;

if (isExternalStorageWritable) {
  // Get external storage directory (replace "STORAGE_DIRECTORY" with your desired folder name)
  File externalStorageDir = new File(Environment.getExternalStorageDirectory(), "STORAGE_DIRECTORY");

  // Create a file within external storage (replace "myfile.txt" with your filename)
  File externalFile = new File(externalStorageDir, "myfile.txt");

  // Similar logic as internal storage for writing and reading data
  // ... (code omitted for brevity)
} else {
  // Handle the case where external storage is not available
  Log.w("External Storage", "External storage not writable!");
}

}


Important Note:

  • Remember to request necessary storage permissions (WRITE_EXTERNAL_STORAGE and READ_EXTERNAL_STORAGE) in your AndroidManifest.xml file and handle permission checks in your code before accessing external storage.


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